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Devlog
Shaderblocks Dev 11: Introducing Uniforms
June 15, 2023
by
IntakeOVR
First of all, I'm really sorry for not updating Shaderblocks in the past three months. Due to this inconsistent update schedule, we are no longer naming our updates as Biweekly updates. Instead, we'll...
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Biweekly update #10: Huge changes, internally
March 13, 2023
by
IntakeOVR
We're a bit late again this time but here we go. This update doesn't bring many new things for the user experience, but this is actually a pretty big update especially for the internal part. What's ne...
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Biweekly update #9: We're back
February 04, 2023
by
IntakeOVR
It's been a while since the last time we updated, and we're sorry about that. This update brings you: All new, rewritten params No more up and down buttons, you will drag the param to change the value...
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Biweekly update #8
December 18, 2022
by
IntakeOVR
What's new Not much has been added or changed in this update, most of the week was spent on refactoring, even though most of them are reverted 🥲 but here's it: Improved keyboard experience Revamped...
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Biweekly update #7: Improved quality of life
December 04, 2022
by
IntakeOVR
This is the first biweekly release and we were confused whether we should call it biweekly 7 or 1, but seems like we should continue the version so we're calling it biweekly 7. What's new New UI Infin...
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Weekly update #6: More blocks
November 22, 2022
by
IntakeOVR
This update implements some new blocks and various bug fixes What's new New blocks: RGB <-> HSV Conversion Choose Random Choice Swap Vector Channel Convert Type Length Distance Normalize Auto scroll t...
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Weekly update #5: Upgrades on blocks
November 11, 2022
by
IntakeOVR
Unfortunately, I was unexpectedly busy this week. So there are no new blocks as I promised but will (hopefully) do next week. What's new Reference variable Dynamic gradient offset and color Voronoi Po...
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Weekly update #4: Up to 3 times faster!
November 04, 2022
by
IntakeOVR
This update is mainly about performance, nothing so new. Other than that, there are some minor improvements. What's in this update Faster performance (both realtime performance and code generation) Ne...
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Weekly update #3
October 28, 2022
by
IntakeOVR
1
What's new in this update: You can now move block position Auto scroll during drag and drop New blend modes on Draw blocks New blocks: Draw Var and Premul to Straight alpha 3D noises Improved generate...
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Weekly update #2
October 21, 2022
by
IntakeOVR
Added dot product UI/UX Improvements New icon Improved export a bit Now UV Effects Blocks are less dumber Textures now use both absolute and relative paths Added discord server and credits...
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